![]() And Diablo Immortal impressively shows that this new direction is spot on when it comes to maximizing profits. The then caused even more trouble for the core fans new focus on the mobile sector, because this is where Activision Blizzard had identified the greatest growth opportunities. ![]() ![]() In addition, of course, there were always new WoW extensions, but also new editions of old classics, which – apart from Diablo 2: Resurrected – unfortunately came along quite unlovingly. Henceforth, Blizzard concentrated on games that better correspond to the new “Games as a Service” idea: the digital trading card game Hearthstone, the MOBA Heroes of the Storm and the online shooter Overwatch. The Diablo 3 expansion Reaper of Souls and the Necromancer DLC are said to have sold well, but that alone is apparently not enough these days.ĭiablo 4: Necromancer – Armor & Weapons (Video) With Starcraft 2, which was split into three full-price games, and Diablo 3, which went online with the heavily criticized real-money auction house, Blizzard has not yet found a satisfactory way to “normal” triple-A productions (which also for many fans of solo campaigns/content will be interested) to monetize beyond full price. Above all, WoW showed that with the right concept it is possible to bind many millions of players to just one game over a long period of time and thus earn billions of dollars. In the entire industry, with many players, but also at Blizzard itself. When World of Warcraft went through the roof in the first few years after launch, something changed. Full Price + Shop + Battlepass … Activision Blizzard now also messes up Diablo 4ĭiablo 4: Quarterly update with seasons, monetization, live events & moreĭiablo 4: Blizzard introduces monetization model including Season Passįull Price + Shop + Battlepass … Activision Blizzard now also messes up Diablo 4.
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